“The rationale behind World War Z was pretty simple,” he explained. Karch said Saber was originally inspired to work on the game by the success of Valve’s Left 4 Dead series, which launched in 2008 and received a sequel the following year. In the case of World War Z we have some pretty good protections and we can continue to develop that franchise and plan to, and as long as we have that then it’s almost the equivalent of owning it with just the obligation to share on the back end a bit.” World War Z was inspired by the success of Valve‘s Left 4 Dead
“You can make just as much money with a licensed IP as you can with your own IP, it’s just a question of how long you have that IP for. “Personally, I think licensed IP sometimes gets a bad rap,” he said. Karch also suggested Saber has a lengthy licensing deal in place to create World War Z games.
#World war z 2 software#
“I wouldn’t be surprised if we continued to work on it and we certainly don’t want to abandon our fanbase because the way games are made these days is, it’s constantly feeding your fanbase even if the content is free, that’s how you keep your community alive, and if you want to ever get to the sequel, you’ve got to keep them there, and so we understand that even games that are for sale are games as a service, so that’s the way we approach all our development with all the games that we’re working on.”Įarlier in the presentation, Saber chief creative officer and former Id Software studio head Tim Willits described World War Z as “insanely successful” and one of the studio’s “greatest hits”, adding: “It really taught the team to create intense multiplayer co-op fun, and we’ll take that knowledge and continue with this brand.” It’s a great franchise for us, we see a lot of potential in the future. “We have a large team that’s continuing to support the title. “World War Z has done extremely well for us, between three to four million copies so far,” he said, later adding.
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El juego es bueno, cumple decentemente con su objetivo que es pasar el rato, no esperes que este sea el gran juego de zombies, que no lo es, El juego es bueno, cumple decentemente con su objetivo que es pasar el rato, no esperes que este sea el gran juego de zombies, que no lo es, es como una expansion del WWZ, creo que en base es algo mejor que B4B, a nivel de mecanica y progresion en el juego, pero creo que no llegara a ser un juego perfecto de zombies o un juego tan memorable como lo fue L4D 1 o 2 en su momento, como dije antes, para jugarlo con amigos en coop unas cuantas partidas esta perfecto pero termina siendo algo repetitivo y en algunas partes diria que o es un problema de traduccion o el señalamiento de objetivos es muy ambiguo, por ejm cuando dice protege tal cosa, Ok, estas ahi protegiendo y de pronto te sale el cuadro que fallaste, y no te enteraste de donde o que paso, como dije son detalles que arruinan la experiencia pero no matan la jugabilidad, dudo que lo arreglen, asi que sera algo con lo que se conviva.And during an Embracer Group earnings presentation, Saber Interactive co-founder and CEO Matthew Karch provided an update on its plans for the popular co-op zombie shooter.